Maud Duprey

General student in 3D animation at ESMA in Nantes, specializing in cartoon, semi-realistic animation and rigging.

Modelisation

Modeling of stylized low-poly assets and characters optimized for animation.

Rigging

Rigging of characters and assets for animation.

Animation

Creation of cartoon and semi-realistic animations : human cycles, lipsync, actions and takes, as well as animal walk cycles.

Shading, Compositing

Realistic and semi-realistic shading, along with compositing and camera mapping using Nuke and Photoshop.

Softwares

About me

I’m currently based in Nantes, France, I first studied for a DUT in MMI (Multimedia and Internet) to explore computer science and audiovisual. But my lifelong love for animated films eventually took over, leading me to follow my dream and specialize in 3D.

With my analytical yet creative nature, I naturally gravitated towards rigging and animation. Rigging appeals to my cartesian side: I enjoy solving problems and understanding systems.
At the same time, my background in theater and my love of storytelling make animation the best way for me to express emotions and intentions through movement.
Outside of 3D, I’m passionate about cooperative and puzzles video games. I deeply love writing stories and scenarios.

Timelapse project

A photorealistic shading project depicting a Nintendo DS being cleaned and repaired through a timelapse effect.

Softwares : Maya (Renderman), Photoshop, Substance Painter, and Nuke
Skills : Modelisation, shading, rigging, compositing

Insect project

From the design to the animation of a fictional insect in its small environment. I thought I saw a thorn move, didn’t you?

Softwares : Maya (Renderman), Zbrush, Photoshop, Substance Painter/Designer and Nuke.
Skills : Modelisation, sculpt, shading, rigging, animation, compositing

What are you waiting for?

My studies are mostly generalist, if you’d like to see some of my work on other types of projects (shading, compositing, character design, etc.), you can check it out here!